Five Windows tools, public on GitHub

Something from
nothing

I'm Voidic. I build Windows apps, self-hosted services and generated Minecraft worlds, then run them myself.

The stack changes with the problem. These are the ones behind this page's projects.

Tools I needed, so I built them

Each one started as a problem on my own PC. All five are public, and the four apps ship with a self-test so a build can prove itself.

Live mic effects rack

Fourteen effects between your mic and a virtual cable, with presets, a live spectrum and hotkeys that work anywhere.

# Signal path
mic -> WASAPI capture -> FX chain -> limiter
    -> ring buffer -> CABLE Input
                   -> monitor # optional

# Check a build
VoxRig.exe --selftest out.txt live
VoxRig.exe --snapshot out.png
VoxRig window showing a live spectrum, level meters and effect cards

Worlds, generated block by block

I write generators that turn real map data or my own rules into playable Minecraft Bedrock worlds.

New York City, 1:1

48,128 by 50,176 blocks from real building footprints and terrain data, then one nuke at Long Island City and a 500-block ravine across Brooklyn.

Aerial render of a block-built New York City with a dark blast zone beside Manhattan
Floating block diorama of a Big Sur river valley with redwood trees and a cutaway of rock below

Earth test section

A 5,000 by 5,000 block slice of Big Sur for a planned 1:1 Earth. At the measured 11.6 KB per chunk, the full planet comes to an estimated 29 PB.

Render of a volcanic island with a lava crater, rivers and forest

Caldera Isle

A 5,120 block square volcanic island on a taller custom overworld, with an 800-block climb from sea level to the crater.

I run what I ship

Bots, sites and game servers stay online on machines I manage, behind tunnels and relays I set up.

Discord bots and websites run as modules under one engine, kept alive by PM2, with a standby copy ready for failover.

  1. Visitors
  2. Cloudflare Tunnel
  3. Event Horizon Engine
  4. Discord botsWebsitesRelays

More in the open

Still
building.

Follow along on GitHub